
Good Job!
Paladin Studios - Nintendo - Switch
“As the clumsy child of a CEO, you must climb the corporate ladder one office-themed puzzle at a time! Complete puzzles in multiple ways as you experiment with the interactive environments—a projector can be wheeled gently through an electric door…or catapulted through the wall. So toil (or tumble) your way to the top and make your father proud!“
My Role
From day one of production, I was part of the core team that brought the game’s concept to life! I had the exciting opportunity to design key mechanics that became essential to the game, as well as create countless levels, taking them from the very first concept all the way to the final layout.
Throughout the process, I had the incredible opportunity to work closely with Nintendo's (Level) Design experts, gaining tons of valuable insights that enriched my work!
I guided other designers through their level design process, helping to bring their ideas to life and creating concepts that gave their levels a strong foundation to build upon.
My work included
Being part of the core team that brought the first concept to life.
I designed innovative concepts and game mechanics that helped shape the game’s core experience.
I took those mechanics even further, fine-tuning them to give the design team powerful tools to bring their content to life.
I created a ton of levels, taking them from initial concept all the way to polished, final layouts.
I collaborated closely with all disciplines to ensure the game and levels hit the highest quality standards.
I guided fellow designers through their level design process, brainstorming concepts and giving them starting points to work from.





