Cut The Rope 3

Paladin Studios - Zeptolab - Apple Arcade

“Om Nom and cute little Nibble Nom go for a walk…and land in an adventure! Bring your smarts to help them get those stars and travel through amazing locations full of challenging puzzles! Oh no, do you hear that cry for help? Let's go find and rescue some adorable Nommies, too!“

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My Role

I started the project as lead content designer and later had the exciting opportunity to step into the role of Design Lead!

Throughout the project, I conceptualized and prototyped a variety of mechanics, collaborating closely with Art and Tech to refine them into production-ready quality.

On the content design side, I established the key pillars for the level design process and mentored the design team to create the most amazing, high-quality content for the game!

My work included

  • Innovating on an established world class IP.

  • Defining level design guidelines to ensure a smooth and top-quality design process.

  • Concepting and prototyping mechanics that pushed the game and I.P to new heights.

  • Collaborating with Tech and Art to perfect every mechanic and get them production-ready.

  • Designing tons of fun levels and clever puzzles.

  • Guiding other designers, helping them create amazing content and take their designs to the next level!

  • As Design lead, being responsible for a sooth launch and making sure deadlines where met.